plasmalasgun

Results 5 issues of plasmalasgun

## Can you provide examples: - how a unity object created in lua can be passed to c# //c# public static int testfunc( ILuaState lua ) { GameObject pGameObject =...

Support for the LUA_REGISTRYINDEX PseudoIndex is currently not supported

Support for Unity's functions that support Arrays not supported ( GetComponents for instance)

In unity_engine.lua:_init(_ENV) You can define unity enums as a class and pass objects around of the enum types ("LighType","TouchPhase" comes into mind) however cannot adress each of the enumerators( In...

unity_engine.lua ``` class("Object") :static_method("Object Instantiate(Object, Vector3, Quaternion)") :static_method("Object Instantiate(Object)") :static_method("Destroy(Object, float)") ``` mapping any of this these will give you errors " Exception: @lib\ffi.lua:291: Instantiate LuaScriptController.Awake () (at Assets/Behaviour/LuaScriptController.cs:32) "...