Peter Kristof
Peter Kristof
Thanks, we updated and merged it.
~~This setting can be made conditional on Portal textures being defined to auto disable it in games w/o portals, specifically `rtx.rayPortalModelTextureHashes`.~~
> This setting can be made conditional on Portal textures being defined to auto disable it in games w/o portals, specifically `rtx.rayPortalModelTextureHashes`. ~~There's two ways to go about it, the...
Once you address all the feedback add yourself as contributor to "Github Contributors" in `ImGuiAbout::Credits::Credits()`. The list is manually sorted by the last name.
> > This setting can be made conditional on Portal textures being defined to auto disable it in games w/o portals, specifically `rtx.rayPortalModelTextureHashes`. > > There's two ways to go...
> I just checked Portal Prelude, the default `rtx.conf` doesn't have anything related to portals. After saving rtx options in game with `Save Changed Settings Only` disabled, I can see...
Did you do [initial game setup](https://github.com/NVIDIAGameWorks/rtx-remix/wiki/Runtime-User-Guide) (i.e. marked UI textures as UI textures, setting lowest shader model supported by the game, etc.)? You can also see further [community resources](https://discord.com/channels/1028444667789967381/1098785289838796850/1199019461500489828) for...
Did you tag all UI textures as UI textures in Remix and see if that resolves this?
Have you checked on Discord if any other modder has gotten further with Remix compatibility for this title and managed to get Remix to detect a valid camera with a...
OK. Info from other attempts on Discord suggest this title is shader based and thus will require extending that support in Remix.