Patrick Cozzi
Patrick Cozzi
Cesium 2
There is not official plans for Cesium 2 yet, but @mramato and I have been discussing potential breaking changes and this is the place to track them. - ES6 modules....
Just like the [glTF Validator](https://github.com/KhronosGroup/glTF-Validator), we should plan a validator for 3D Tiles Next. I believe the glTF Validator is a key reason that the glTF ecosystem is robust. It...
Looking for someone to diligently facilitate this one, any takers? 😄 I believe that one of the main drivers of the early success of 3D Tiles and glTF was how...
The [3d-tiles-samples](https://github.com/CesiumGS/3d-tiles-samples#3d-tiles-next) repo has some sample 3D tilesets for 3D Tiles Next. What is the scope of sample 3D tilesets we would like to provide in time for #556? And...
3D Tiles Next moves from * [.pnts](https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/PointCloud) files and [Draco](https://github.com/google/draco) compression to * glTF with `POINTS` for the primitive mode and [EXT_meshopt_compression](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_meshopt_compression/README.md) for compression. See * [Conversion of Existing Tile...
In 3D Tiles 1.0 [3DTILES_batch_table_hierarchy](https://github.com/CesiumGS/3d-tiles/blob/main/extensions/3DTILES_batch_table_hierarchy/README.md) enables storage-efficient representations of hierarchal relationships such as * a door is in a room is on a floor is in a building. This is...
3D Tiles Next introduces several draft 3D Tiles extensions and one glTF extension ([list](https://github.com/CesiumGS/3d-tiles/blob/main/next/README.md)) for implicit tiling, next-gen metadata, and better glTF integration. Over the next 3-4 months, we will...
Like [glTF's copyright property](https://github.com/KhronosGroup/glTF/blob/master/specification/schema/asset.schema.json), This could be as simple as: ``` javascript { "asset" : { "credit": "a string" } } ``` However, it would force converters to generate multiple...
As alluded to in the [intro](https://cesium.com/blog/2015/08/10/introducing-3d-tiles/): > Cesium is designed for time-dynamic visualizations, such as of satellites and UAVs. The next step is to extend this to 3D Tiles so...
This will be an update to tiles.json. It _could_ also impact tile formats since each "sub-title" will need some kind of set of `(offset, length)` pointers into the tile content....