Christoph Kubisch
Christoph Kubisch
the code below compiles and ran (glslangValidator from vulkan sdk 1.2.198.1), but produces invalid spirv according to spirv-val. Replacing both `#if 1` with if `#if 0` one after another, removes...
SPIR-V has language that allows to extract the OpTypeImage via OpImage from OpTypeSampledImage, which allows the recombination to a new OpTypeSampledImage with a different OpTypeSampler therefore shouldn't the language also...
luajit has a limit of 65k "constant elements" within a single function, when serializing large tables to disk the resulting lua file may exceed these limits. An option that serializes...
Cool project! You might want to look at https://github.com/nvpro-samples/gl_occlusion_culling which has a few variants on how to speed up bbox rasterization and mesh shader variant is among them. Key difference...
getting ``` { "code": "BUFFER_BYTE_LENGTH_MISMATCH", "message": "Actual data byte length (1839500092) is less than the declared buffer byte length (10429434684).", "severity": 0, "pointer": "/buffers/0" } ``` despite the provided buffer...