Pierre B.
Pierre B.
As I understand it, the situation now is that it works for you by using the USD variant notification to do the rig swap? Your only concern is that of...
Here is a temporary work-around: run the following MEL command (or equivalent in Python) before ogsRender: `colorManagementPrefs -e -outputTransformEnabled 1 -outputTarget "renderer";`
It is a bug in the Maya SDK. I fixed it, but it will be only available in a future release and I cannot vouch which Maya version will have...
It was tracked internally as EMSUSD-1083.
Seems like a file path issue, on Windows they use backslash and the assertion uses forward slashes.
@csyshing I made a new PR with the fixes for the unit test here: https://github.com/Autodesk/maya-usd/pull/3904 If you have not modified your branch, you could close this PR and we will...
@stephanehoarau you were right that there was a data-loss issue when saving sub-layers inside the Maya scene instead of in separate USD files that happened only after reload. You can...
Ah, you will have to reformat the files that were rejected by the linter...
I kept it around to not lose info on what I tried, but as I said in my comments, it did not fix the problem.
Note: I'm not the expert of VP2 delegate, but one possible issue I see with your change: in the _Init, you reuse the EnqueueCommit, but other values set in _Init...