Kuba
Kuba
Polish translation of the Rust Book for reference: https://github.com/beling/book-pl Common terms in Polish: https://github.com/beling/book-pl/issues/2
Partial Polish translation https://github.com/google/comprehensive-rust/issues/399
Addresses #20 # Changes - Adds the ability to benchmark `instant-distance-py` crate - Adds custom storage support - Introduces `Metric` trait - Introduces `PointStorage` to prevent extra dereference when getting...
Addresses #20 # Changes - separate crate `distance-metrics` with Euclid and Cosine metrics - adds `distance_metric` field to `Config` and `DistanceMetric` enum class - adds benchmarks for metric implementations and...
It would be nice to have a snapshot of performance on the website or in the book so that everyone knows what can be achieved with Ambient. I only have...
@moose-jobs creates a branch and a pull request every day during a nightly build, [those branches](https://github.com/AmbientRun/Ambient/branches/all?query=-deployed-) stay around, it would be nice to have something that cleans them up automatically.
They are not merged automatically since the CI is not triggered for doc changes and without CI there's no auto merge. Example PR: https://github.com/AmbientRun/Ambient/pull/1194
Currently we do 60/s for everything that is networked even if the client is not able to utilise that data. EDIT: This ticket is about making diff frequency self adjust...
It would be nice have more control so that creators can optimise bandwidth of world state synchronisation for their particular game. For example Unreal Engine allows to change update frequency...
Currently native client expects either: 1. SERVER:PORT to connect to, 2. URL starting with “http://“ or “https://“ that upon GET request replies with 1. as text. Web client always expects...