Phr00t
Phr00t
If you want to calculate beat detection offline (not in realtime), calls to things like System.currentTimeMillis() doesn't work... yet it is hardcoded into the current beat detection algorithm: https://github.com/ddf/Minim/blob/master/src/main/java/ddf/minim/analysis/BeatDetect.java#L601 How...
If you are viewing a scene in the editor with lights and open another tab with lights, lights seem to visibly break. Probably some issue with multiple scenes of light....
I tried my best, but I couldn't get stable resizing or fullscreen switching during game run. Tons of system violation access exceptions. Going to focus on performance and general stability...
[***MoltenVK ERROR***] VK_ERROR_INITIALIZATION_FAILED: Shader library compile failed (error code 3): Compilation failed: program_source:678:22: warning: variable 'lightVectorNorm' is uninitialized when used here float3 param_2 = lightVectorNorm; ^~~~~~~~~~~~~~~ program_source:677:5: note: variable 'lightVectorNorm'...
When having multiple lights in a scene, in GameStudio, and with Linear Light Attenuation enabled, spotlights can spontaneously stop working when switching other lights on and off. Any thumbnails or...
Fortunately, I was able to get rid of an "AwaitReady" texture hack after xen2 (from the main branch) found issues were related to texture streaming & Vulkan. He patched it...
Using the scrollwheel to zoom, and pressing the scrollwheel to pan the camera causes the camera to move far too quickly. I couldn't see any option for this....
This error happens in the vr client log for the built Xenko applications: Sat Mar 09 2019 16:52:07.012 - IVRSystem::GetOutputDevice: Failed to get required Vulkan device function pointer (vkGetPhysicalDeviceProperties2KHR)! ......
Is it possible to generate interpolation at
The "official" flowpilot repo has been abandoned and does not work out-of-the-box for any platform, nor is it anywhere near as reliable as modern openpilot if you do get it...