wipeout
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WipEout (PSX) Model Viewer in WebGL/Three.js
* Changes on creating models and tracks; Grouping triangles by material and creating non-indexed BufferGeometries. * Small changes in hermiteInterpolate to make it run * Fixed small THREE.js deprecations
TL;DR : it is a fix for something written by me and merged to your repository long time ago. It's related the fixed timestep loop. It has been added to...
The site https://phoboslab.org/wipeout/ is broken on Chrome version 79.0.3945.88 and newer. Black screen, nothing happens.
Hello, in the comments over there: http://phoboslab.org/log/2015/04/reverse-engineering-wipeout-psx someone seems to have mentioned that some other platforms apparently might have some higher resolution textures, see for example: http://phoboslab.org/log/2015/04/reverse-engineering-wipeout-psx#comment48 http://phoboslab.org/log/2015/04/reverse-engineering-wipeout-psx#comment50 http://phoboslab.org/log/2015/04/reverse-engineering-wipeout-psx#comment51 So,...
It's been a while I was looking for it :dancer: !!!         Will post the details by tomorrow ... Good...
I guess I've found something :dancer: HEAD.PRM (Wipeout 1) For those polygons: ``` FlatTriangle = 0x05, FlatQuad = 0x07, ``` Basically the `SubType` in the polygon header is misleading, when...
Hi Dominic, Do you have any infos about this track ? It has an unconventional TRS of 48 bytes instead of 156. See the forum for screenshot and explanations :...
Hello, the power-up and speed-up textures apparently do not show up in the WipEout 2097/XL tracks in the viewer. They do show up in the WipEout (1) tracks though. So,...
Hello, would there be any chance you could add a full-screen button to the viewer? Regards