TwoPointFive
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3D View Plugin for the Impact HTML5 Game Engine
Hi. I have a cube entity that draws faces of a cube, similar to what's mentioned in https://github.com/phoboslab/TwoPointFive/issues/7#issuecomment-514568338. I've managed to hack something together to manually rotate each face in...
I'm trying to increase the example tile texture resolution from 64 to 256 or 512, but it seems I may need to make some adjustment on most part of the...
Hi, I see that the forum is now read only and noted to post here on GitHub for questions, so in particular I'm trying to create a background skybox for...
Testing with the Cardboard APK [build of chromium webvr](https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ#list) ``` ig.system.setStereoMode(true); Uncaught TypeError: Cannot read property 'projection' of null Uncaught (in promise) TypeError: this.hmdDevice.getEyeTranslation is not a function at Class.tpf.StereoRenderer.tpf.Renderer.extend.enumerateVRDevices...
After a grenade entity was recycled from the EntityPool, the offset compensation for the sprite size wasn't being applied, with the result that the sprite was offset to the right...
The HUD size was hard-coded to 640x480, which causes it to look stretched on iPhone (especially noticeable with the grenade launcher), which has a different aspect ratio (see screenshot): ![simulator...