Pavel

Results 9 comments of Pavel

Hi JR, After the call to GetOutputBits, pBuf should have the 361*2 integers each representing the actual pixek in BGRA: https://github.com/pgurenko/DXGICaptureSample/blob/9e304f24b5b11bbd1c61a9c1c528693cd2843c5d/DXGICaptureSample/DXGIManager.cpp#L514 You can get an idea on how to access...

> so i removed the bmp conversion alltogether and went back to fullscreen RECT. now the buffer works. but it adds a lot of overhead during capture. could you tell...

Hi, The main issue I see is that cature() is allocating pBuf every single frame, the same with converting the pBuf to image via gdiplus every frame - it's too...

@Arnold1, sorry for the late reply. I would start with simple proof-of-concept like how many fps can we get from just using duplication. The next code gives me about 30...

Hi, All APIs should be supported under Windows 8.1, your case does not ring the bell. The only way to go is try to debug what's going on. First few...

Thank you for so thorough logs. I think, this call is failing `hr = spDXGIOutput1->DuplicateOutput(spDXGIDevice, &spDXGIOutputDuplication);` and there was no log for it yet. Could you pull the latest code...

As I understand, DXGI is for fullscreen capture-only but if you are ok with performance, you can just cut out the desired rect.

Looks ok, spTextureResource smart-stores the QueryInterface pointer got from spDXGIResource

> Do you have any idea why the mouse might be holding up continuous acquisition? It looks like if nothing changes, no frames get acquired, makes sense. > If I...