Nick Pfisterer
Nick Pfisterer
I'm glad you like it! No current plans for a VS Code version, but I may do it for a future release.
Hey folks. Just wanted to chime in and say that, after years of holding out, I've switched to VS Code and will be porting this theme in the near future....
> > > I believe it is in everyone's best interest if we stop calling them Master Materials and named them something else. I like the idea and the opportunity...
I'm encountering this same issue in a 4.16 project. 😢 I started the project and Git repo with 4.16 Preview 1. It worked fine through all the preview releases, but...
> What Git version? 2.11.0.windows.3 > How did you create your repository? With the connect screen of the UE4 plugin. > Do you have a .gitattributes file? Yes. It's configured...
That's correct. The Git.exe detected by the UE4 Git plugin is in `C:\Users\Nick\AppData\Local\GitHub\PortableGit_\cmd\git.exe`.
Can you elaborate? I would love to hear more about how you got a 4.27 project down to 110 MB, even if it is outside the scope of Nano.
> Okay, so I just bit the bullet and did the thing even more. > > https://github.com/Urammar/Unreal-Nanoscopic/releases/tag/Release > > Heres a full on repository for this. Just the most outrageously...
I have the same problem. For me, the highlighting only works outside of HTML... which isn't very useful. Any Handlebars I call inside of an HTML tag doesn't get highlighted....
> Can you provide one (or more 😅) very specific example of how you use this? I just want to make sure I understand exactly what you’re looking for I...