peternicolai
peternicolai
So I have been able to also tie it to raytracing within UE4. If Raytracing disabled, meshes look fine. If RT is enabled, instance meshes look different and display the...
Further testing. If I embed the mesh in question in a BP and instance that (using the HoudiniInstancedActorComponent rather than the HoudiniInstancedStaticMeshComponent) the visual artifact is gone and the mesh...
Sorry for the very late reply here! I see the artifact when using unreal_instance to point directly the geo in my content browser, as well as when using pack prims...
We are seeing a similar error. Was this resolved?