Andrea Pesaresi

Results 13 comments of Andrea Pesaresi

I have the exact same issue running Bun v. 1.0.11 and archiver running the same code of @pedroth

![image](https://github.com/user-attachments/assets/e7440539-fd27-4288-b33a-5e4f28566ef1) ![image](https://github.com/user-attachments/assets/7e8250f8-0e13-4622-9f6b-56601b9234e0) these are the settings im currently using for both the scene and the viewer. I'll let you know asap if it happens in other browsers too.

Hi Mark, i had the possibility to test this error on another device too. like @lucarinaldii i faced the same problem on iphone 8 and iphoneX ![image](https://github.com/user-attachments/assets/25444723-5d96-40cc-a4c2-176815da8c0d) this is an...

Thank you for the response, ill try it asap. In the meantime i found this #265 , are these problems related? Thank you for your time and patience.

Hi Mark, like the #265 the problem seems related to the selector of the WebAssembly configuration. ![image](https://github.com/user-attachments/assets/3e7885a8-bc41-4d7f-b9e2-75c1e9f66e5c) In my case since im not using shared memory the code that is...

Tested on the same device i tested yesterday and now it seems to work, but i have a new error when loading a new splat(the first one loaded seems always...

I tested a couple more things, the error above is related to the latest version too(0.4.4), switching back to 0.4.3 fixes the issue. The [memory-optimizations](https://github.com/mkkellogg/GaussianSplats3D/tree/memory-optimizations) branch has indeed the same...

I mean that using the latest version(0.4.4) has now the same problem as mentioned above(the runsplatSort problem). ![image](https://github.com/user-attachments/assets/417ed89b-7ed4-4819-b0ac-676c5b0a8862) 0.4.3 is fine so maybe is related to the changes above? To...

Perfect, seems fixed right now for both problems. I will try to let you know if i find more problems related to IOS devices. Thank you very much for now,...

Since i have this ticket open i wanted to ask something else. I tried to create a ShaderMaterial to use on a spherical object with a custom vertex shader, i...