Paulo Perbone

Results 4 issues of Paulo Perbone

The idea is to design how the scene's nodes can be accessed through aliases, reducing the amount of code needed for reaching out a descendant node, or the root of...

help wanted
discussion
WIP
requirements gathering

The idea is to design how OOP will work in Lua and Godot. Classes will be implemented with tables and should be as close as possible to the Godot API...

help wanted
discussion
WIP
requirements gathering

The idea is to design how properties will work in Lua and Godot. A property will be a variable in the class object and will follow the definitions from the...

help wanted
discussion
WIP
requirements gathering

The idea is to design how signals will work in Lua and Godot. A signal will be an element in a table in the class object and will follow the...

help wanted
discussion
WIP
requirements gathering