Paulo Perbone
Paulo Perbone
The idea is to design how the scene's nodes can be accessed through aliases, reducing the amount of code needed for reaching out a descendant node, or the root of...
The idea is to design how OOP will work in Lua and Godot. Classes will be implemented with tables and should be as close as possible to the Godot API...
The idea is to design how properties will work in Lua and Godot. A property will be a variable in the class object and will follow the definitions from the...
The idea is to design how signals will work in Lua and Godot. A signal will be an element in a table in the class object and will follow the...