peppemas
peppemas
please add in soloud_c.h void Soloud_setSingleInstance(AudioSource * aSound, int enable); and in soloud_c.cpp: void Soloud_setSingleInstance(AudioSource * aSound, int enable) { aSound->setSingleInstance(enable); }
Hi! It could be useful to select during compilation time the audiosource(s) to use. This is a piece of code modified from soloud_c.cpp .... .... #ifdef WITH_AUDIOSOURCE_MONOTONE #include "../include/soloud_monotone.h" #endif...
Hello Olivier, I have a problem using your android module (the iOS version works great!). When I try to use the android version I always receive this message: [INFO] :...
https://github.com/yevgeniy-logachev/vfspp/blob/7d905b9e9f5c1c3a8bc222d4dfe14087e3973300/src/CStringUtilsVFS.h#L12 change it in: #include "VFS.h"
Hello, the lines containing this code: ``` if ([dropDelegate respondsToSelector:@selector(fileDropController:didBeginUpload:)]) [dropDelegate fileDropController:self didBeginUpload:upload]; ``` should be: ``` if ([dropDelegate respondsToSelector:@selector(fileDropUploadController:didBeginUpload:)]) [dropDelegate fileDropUploadController:self didBeginUpload:upload]; ``` so it's coherent with the other...