pecheny
pecheny
According to [Oculus guidelines](https://developer.oculus.com/osig/) in order to make development build i need to put signature file exactly to `Project/Assets/Plugins/Android/assets/`. Following validation in `ProjenyConfigValidator` prevents me to do so. ``` C#...
All non-latin characters in filenames appear as codes like \ddd. This way them are stored in projectile.cache and displayed in projectile-find-file. If i manually edit cache file everything looks fine...
If targetDirectory/builds_folder points outside project and project has its own `.haxelib/hxcpp` it would be ignored since cpp compilation runs with `haxelib run hxcpp ...` inside build folder. The only easy...
Trying to move file from `./projects/my/src/ec` to the package `ec.foo`, found moved file in `./proj/ec/foo/`. The reason: https://github.com/HaxeCheckstyle/haxe-rename/blob/dd3aa1b10a62edb8e6b0e19508703ee2a6b14bab/src/refactor/rename/RenamePackage.hx#L87 The line ```var index:Int = dotPath.lastIndexOf("." + packageName) + 1;``` works in...
If macro function receives non primitive args, `getExpectedType()` returns null after `Context.typeof()` call. Reproduces on all the nightlies but works fine on 4.3.6. ```haxe class Macro { public static macro...
I discovered that simple signal implementation i've always used, passes garbage instead of numbers to callback on hl target. In the original implementation i have macro dispatch() function for listeners...
https://github.com/openfl/lime-vscode-extension/blob/3e0f71a7fad128cf72e3bf489bc5aaca9ffcb3f0/src/lime/extension/Main.hx#L883 ```haxe var targetItem = getTargetItem(); var commandLine = limeExecutable + " " + getCommandArguments("display", targetItem); var additionalArgs = getDebugArguments(targetItem, null); if (additionalArgs != null) commandLine += " " +...