Simon Booth
Simon Booth
Refer to https://youtu.be/nq-_sU8vAlY for clear illustration of bug Comments from video explaining issue (repeated here for convenience - the middle one is MS's 3D Builder - the eyes look awful...
Awkward title, I know and here's the reason why I called it the Kitchen Sink demo. This is for illustration of a very helpful reference example - See https://examples.sencha.com/extjs/7.2.0/examples/kitchensink -...
Mentioned in discord recenty so reminder time... ATM we get this if using an image inside a button  While this is fine for horizontally aligned buttons it looks bad...
As noted in Discord... > Loading 4 Texture atlases, each image = 3840 x 4000 (25x24 frames @ 160x160) > A total of 680 animations of 1 to 8 frames...
I just compiled https://github.com/castle-engine/castle-engine/tree/master/examples/2d_dragon_spine_game There are a load of deprecation warnings (Game Center esp) which is pretty bad for something pointed to as a getting started example
Not sure if this is meant to work and is now broken or was never implemented... At present opening a .castle-user-interface file does this...  It would be rather cool...
[badfuncts.zip](https://github.com/castle-engine/castle-engine/files/6717629/badfuncts.zip) The code in the archive does the following - once with a Rectange and once with a FillRectangle outputting two pngs ``` img := TRGBAlphaImage.Create(670, 670); img.FillRectangle(0, 0, 334,...
I guess this one is different from the other lighting ones somehow (as you asked me to ticket it) Note that the model in the center is lit by six...
// As per discord https://discord.com/channels/389676745957310465/389676745957310467/854297290695901214 Investigating crash scenarios with my Spritely project on the Mac I narrowed things down to the issue being with the use of Directional Lights /...
I've got Window.Fullscreen := True immediately following my Window := TCastleWindowBase.Create(Application) but I get this (note the border) A few days ago I ran up a Mac version of view3dscene...