Simon Booth

Results 105 issues of Simon Booth

Refer to https://youtu.be/nq-_sU8vAlY for clear illustration of bug Comments from video explaining issue (repeated here for convenience - the middle one is MS's 3D Builder - the eyes look awful...

Awkward title, I know and here's the reason why I called it the Kitchen Sink demo. This is for illustration of a very helpful reference example - See https://examples.sencha.com/extjs/7.2.0/examples/kitchensink -...

enhancement

Mentioned in discord recenty so reminder time... ATM we get this if using an image inside a button ![oldbtn](https://user-images.githubusercontent.com/1549219/128096372-e260d2f7-d3e2-4e8f-9afc-ab2eacf085ca.png) While this is fine for horizontally aligned buttons it looks bad...

As noted in Discord... > Loading 4 Texture atlases, each image = 3840 x 4000 (25x24 frames @ 160x160) > A total of 680 animations of 1 to 8 frames...

I just compiled https://github.com/castle-engine/castle-engine/tree/master/examples/2d_dragon_spine_game There are a load of deprecation warnings (Game Center esp) which is pretty bad for something pointed to as a getting started example

Not sure if this is meant to work and is now broken or was never implemented... At present opening a .castle-user-interface file does this... ![castle-user-interface](https://user-images.githubusercontent.com/1549219/125171703-6715b600-e1ad-11eb-950d-5dec55b191d3.png) It would be rather cool...

[badfuncts.zip](https://github.com/castle-engine/castle-engine/files/6717629/badfuncts.zip) The code in the archive does the following - once with a Rectange and once with a FillRectangle outputting two pngs ``` img := TRGBAlphaImage.Create(670, 670); img.FillRectangle(0, 0, 334,...

I guess this one is different from the other lighting ones somehow (as you asked me to ticket it) Note that the model in the center is lit by six...

// As per discord https://discord.com/channels/389676745957310465/389676745957310467/854297290695901214 Investigating crash scenarios with my Spritely project on the Mac I narrowed things down to the issue being with the use of Directional Lights /...

I've got Window.Fullscreen := True immediately following my Window := TCastleWindowBase.Create(Application) but I get this (note the border) A few days ago I ran up a Mac version of view3dscene...