pborsutzki
pborsutzki
@microsoft-github-policy-service agree
Hi, thanks for coming back to me so quickly. > We do ask that all changes come with adequate testing (please see https://github.com/microsoft/DirectXShaderCompiler/blob/main/CONTRIBUTING.md#contributing-code-and-content for more details). It would also be...
> This may be a good place to start: Thanks for the hint! > a quick test https://godbolt.org/z/s94s9P37G suggests that DXC is already converting \ characters to / characters in...
> We are deprecating `__target_intrinsic` for functions Is there a list of deprecated things? I thought as it was part of the [User Guide](https://shader-slang.com/slang/user-guide/a1-04-interop.html#defining-intrinsic-types) I was supposed to use it....
Thanks for your investigation. About clang, I am not sure how correct its output is. I tried this on a Linux using clang 15.0.7 with a file named `'foo :[]\#$.cpp`...
> How did they test it? 😢 E.g. with [Slang](https://shader-slang.org/). Looks like Slang currently is Nvidias preferred shading language. Also, you don't need a raytracing shader to test callstacks, you...