Pavly Gerges (pavl_g)
Pavly Gerges (pavl_g)
Long time, what's the status of this ? I will work on it, please provide adequate information on what's need to be done if possible, there a multiple approaches this...
> I believe JME's asset manager is sufficiently multithreaded. In my opinion, what's missing is documentation---in other words, a tutorial explaining how to load assets in the background. Hmm, I...
> What about renaming it to `DefaultAssetManager`? I think yeah, and another approach may be creating `DefaultAssetManager` as a common interface at the `jme3-core` and deprecate the `DesktopAssetManager` at the...
> That sounds generally okay, but perhaps more complex than is necessary. Do you anticipate any Android-only changes? For now i don't, but for later may be, i think there...
> it will show a `blacklist calls with a denied access`, tho everything will work fine, until you try to publish on google play. I tested and debugged this today,...
I have very simple beginner testcases ready to be integrated into the engine, but just a note : integrating android apps directly into the engine have its downsides (because that...
@stephengold I think we are not on hurry on this, we can do this after v3.5.0, so i would have fixed things like `AndroidHarness` and `FragmentHarness`.
You can assign me to do this as of after v3.5.0.
I am currently working on this, here is the repository, it's still WIP waiting to fix the current surfaceview bug : https://github.com/Monkey-Droid/jme3-Simple-Examples
> Edit: I already found something: actionBlended calls "makeAction" instead of action, so it does not use the "cached" action for `Run` but creates a fresh one from the AnimClips....