Pavel Sorejs
Pavel Sorejs
I hav exactly same problem, here is log ``` [ 5069.473900] RTL8723AU: rtw_sctx_wait timeout [ 5070.478419] RTL8723AU: rtw_sctx_wait timeout [ 5071.482928] RTL8723AU: rtw_sctx_wait timeout [ 5071.986880] RTL8723AU: ERROR issue_nulldata, FAIL!,...
Ok, for me 4.1.6 solved the issue.
Ok, it is rebased As for regression test - i need some clues as where to look - i found /core/spec/models/spree/order_spec.rb#34 - that is where the update_with_updater is tested, but...
Hi Tested dev branch with Phaser 3.14 One thing `batchVertices` is renamed to `batchQuad` besides that, it looks OK, will need to do more testing Do you want PR for...
@jcyuan the renamed method is already in phaser 3.12 - https://github.com/photonstorm/phaser/blob/v3.12.0/src/renderer/webgl/pipelines/TextureTintPipeline.js the rename happened between 3.11 (`batchVertices`) and 3.12 (`batchQuad`)
@jcyuan one more thing - now if youload assets in different scene than you want to use them (you have preloader scene where you load assets and main game scene...
@jcyuan here it is https://github.com/DragonBones/DragonBonesJS/pull/78 there is some comments in the pull request, lets discuss details there
Hi - i have also done the mesh implementation (indicies are computed in code as Phaser has no support for them at the moment) - i have it done just...
@wsrast just one small thing - you still need license for spine to use their runtime (phaser 3 uses spine-ts) @jcyuan whatever - i needed it, i did it, it...
https://github.com/pavels/DragonBonesJS/tree/phaser3