Paul Hazen
Paul Hazen
For more context, see issue #674 (which this PR closes).
While investigating a related issue I discovered that the `MacOSBuilder`'s `PreBuild` function was inappropriately overridden. Per the documentation on the base implementation of `PreBuild` within `PlatformSpecificBuilder`: ```c# /// /// Implement...
fix: Change name of class `EOSPlatformSpecificsAndroid` to `AndroidPlatformSpecifics` to match the file it's contained in, and the naming convention applied to other platforms.
This PR introduces use of the already included `Unity.Plastic.Newtonsoft.Json` package. This _does not actually introduce a dependency for the project_ but makes use of the Unity package version of Newtonsoft...
## The Problem: Unique IO Requirements in Unity on Android In Unity on Android devices, IO operations must be performed using `UnityWebRequest`, whose internal `Create` function must be called from...