Paul McCarthy

Results 11 issues of Paul McCarthy

Hi @effigies and @matthew-brett (pinging you both directly, because you've had the most involvement in the relevant bits of the nibabel code). A colleague of mine, very competent, but fairly...

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Currently the index is built: - On calls to `zran_seek(n)` - the index is bulit to cover up to position `n` in the uncompressed data - On *successive* calls to...

Howdy `send2trash` developers! There is a recurring problem of segmentation faults related to the conda-forge `pyobjc` packages, upon which `send2trash` depends: - https://github.com/conda-forge/pyobjc-core-feedstock/issues/37 - https://github.com/conda-forge/jupyterlab-feedstock/issues/378 - https://github.com/jupyterlab/jupyterlab/issues/14495 I should clarify...

(reported at #1071) Howdy, this PR just updates the `$FSL_DIR` / `$FSL_BIN` configuration to work with newer (>= 6.0.6) FSL installations. For FSL >= 6.0.6: * The default location for...

Re-arrange the C code such that: * It can be compiled against either [`zlib`](https://zlib.net/) or [`zlib-ng`](https://github.com/zlib-ng/zlib-ng) * It can be compiled as a native C library (without having to link...

When using `opengl-accelerate`, many operations will fail if passed a `numpy.array` which is contiguous, but is not writeable, e.g.: ```python print(value.flags) gl.glBufferData(gl.GL_ARRAY_BUFFER, value.nbytes, value, gl.GL_STATIC_DRAW) ``` results in: ``` C_CONTIGUOUS...

Howdy, This is not an issue - rather, I was hoping for official clarification on the current situation with regard to the use of X11/GLX versus Wayland/EGL. I am in...

### Checklist - [x] I added a descriptive title - [x] I searched open reports and couldn't find a duplicate ### What happened? Howdy, I think I've run into a...

type::bug

### Description This PR is a proposed solution to the bug reported in #5862. I'm not familiar with the `conda-build` codebase, so please ignore, or suggest a more appropriate place...

Howdy, I've just hit an issue with `pyopengl-accelerate` - it seems that `glGenVertexArrays` returns a scalar `np.uint32`, but `gl.glDeleteVertexArrays` requires an array. I'm not sure if other GL functions are...