passivestar

Results 88 comments of passivestar

Usually installation fails with an error message, so I might need that to be able to troubleshoot it. I just tried Blender 3.1 on windows, it works fine, so must...

"Open Debugger" currently opens the output panel for me

Also I just randomly found another PR that can be closed when this one is merged: https://github.com/godotengine/godot/pull/66503

> One potential concern would be for new users to outright miss the fact that there's an Output panel where messages from their running game are displayed @akien-mga Was it...

Opening debugger works now I have this in Output though: If you make the debugger keep the currently opened tab instead of switching to stack trace this PR will also...

> Hum... very weird... I don't have this behavior and I don't see how it is even possible, this setting has been removed from editor_settings.cpp!! Someone have a suggestion to...

> Ok, it was kinda too easy Tested, works as expected @akien-mga This PR now also closes both of https://github.com/godotengine/godot-proposals/issues/7848 and https://github.com/godotengine/godot-proposals/issues/3480 Probably also closes https://github.com/godotengine/godot/issues/60898 because it's now possible...

> Also, I found a problem with the "Close bottom panel" on stop, it was closing the bottom panel only if current panel was Output. It now always closes the...

A nitpick: so much text on the buttons is a bit overwhelming, no? "existing" and "autoload" are obvious from context