Chanjin Park
Chanjin Park
@md5xwl > I tried with this model, but it worked poorly. Have you normalized the input? ([#](https://github.com/isl-org/MiDaS/blob/v3_1/utils.py#L98))
Weird, in my environment it works with `vitb14` loaded. You aren't using `ffpymq.py`, right? See if the key is being pressed using `Debug.Log()`: [here](https://github.com/parkchamchi/DepthViewer/blob/v0.10.0-beta.1/DEPTH/Assets/Scripts/TexInputs/ImgVidDepthTexInputs.cs#L295)
Works for me. The model selected should not influence that behavior.
Well, it should be not different from loading a midas onnx file. Does the console output any error? Test if the key is pressed by changing [here](https://github.com/parkchamchi/DepthViewer/blob/v0.10.0-beta.1/DEPTH/Assets/Scripts/TexInputs/ImgVidDepthTexInputs.cs#L295): ```csharp //CHECK `Keymapper.Inst`...
Thank you, I'll look into it.
Well it's been long since I haven't seen the code so I have to test it, but in the Unity C# script when it detects depth-anything model it sets the...
Turns out that, [contrary to what I've believed,](https://github.com/parkchamchi/DepthViewer/issues/9#issuecomment-1891619111) lowering `ScaleR` does not make it go farther from the camera.  Consider this dummy depth map, where white part is the...
>But the object by default is very far away from the camera in Unity it looks like (-150) webxr camera location? No, the `WebXRCameraSet` was for WebGL build, which was...
>The app having black background for passthrough is sort of an issue for mixed reality, needs a green option for the cutout which I am messing around with now. Use...
Yeah, I guess I better do it. I was working on a command that moves the mesh to the controller, and it made the existing parameters somewhat janky. I've put...