Patrick Exner (FlameLizard)
Patrick Exner (FlameLizard)
@skyace65 I disagree. If you have an article on better lighting with a specific demo project, I think it would help a lot of people to get more familiar with...
@arkology I am sorry for my misunderstanding 😅 I thought you were also open for spatial shader nodes PRs My work is mostly focused on that. The transform node was...
I could provide the 3D version if you don't mind🤔 I used most of the nodes already anyway for spatial shaders Here a link to some shaders I used your...
> @paddy-exe sorry, I decided to stay on 2D side :D > > For 3D there's another great visual shaders library: https://github.com/Maujoe/Godot-Visual-Shader-Node-Library No problem😅 thanks though for letting me know....
> I believe that I implemented the feature correctly now, anybody willing to check these on Linux and Windows? Tested on Windows. It works. However I have a two-monitor setup...
~~Okay this seems to work fine for both monitors. I am just confused that p_screen on 0 is my right screen and 1 is my left screen when my system...
> I'm not sure I agree, exposing both ``DEPTH`` and ``LINEAR_DEPTH`` seems like it will be confusing to users (especially since both can be set, but then ``DEPTH`` will silently...
@dotlogix Several people can merge commits. Master of commit mergers is Rémi aka @akien-mga
Absolutely amazing work on this! Thank you for creating this 1. Not sure if this should get its own category but it would be great to have the Visual Shader...
Bump! Hey, so I started already with docs for the GDExtension system. I would be incredibly grateful if anyone wants to help since all the renames (GDNative to GDExtension) themselves...