Pablo Dawson

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https://github.com/pablodawson/Marigold-Video May help, it is very rough atm

Managed to export one for the large model. Still working on the small one. https://drive.google.com/file/d/1tdxQ8WE0KqEJ8E67Ab9qz1GeBzQBNc7A/view?usp=sharing

Ok I got it working on Vulkan. What you need is: 1) Use multi-pass. 2) The discard trick does not compile well, for now just make the alpha = 0...

I made some progress here, my code is a mess now, I can PR after cleaning it a bit. Here's how it looks with 1, 4, and 8 MSAA samples...

@andybak I updated the repo, it implements both Weighted blended OIT and Blue Noise/Hashed OIT, and you can switch between them in the inspector. For the latter, Blue Noise seems...

Interesting, I'll see if I can implement that. Also forgot to add alpha correction, the latest commit should look better (and not require sorting)

*Update:* Fixed some things. The bike scene looks decent now imo and depth is correct with no sorting. Hashed alpha 8x: ![bike no alpha correction](https://github.com/aras-p/UnityGaussianSplatting/assets/74978011/44d31363-8448-47a1-91ae-73c58f8e328d) Alpha blending: ![alphablending](https://github.com/aras-p/UnityGaussianSplatting/assets/74978011/53f1227e-4184-4aeb-ba48-68d0567822d7) On my...

> Due to other tech in our project relying on multiview/singlepass I wanted to ask how feasible it would be to change/migrate the GS rendering to singlepass. A rough estimation...

Same here, any help appreciated :)