Pablo
Pablo
Thanks for the response, we're actually using OME+WebRTC right now to get around syncing the multiple videos players manually. There are some implementations here and there of players syncing HLS,...
(on 5700XT) With 3.1.4 ``` Ethereum - Total speed: 47.673 MH/s, Total shares: 0 Rejected: 0, Time: 00:27 GPU0 t=46°C fan 33% power 113.00W. Total power: 113.00W ``` With 3.1.5...
 Example nanopool chart after a night of uninterrupted mining in version 3.1.5 and 3.2
It's weird that the full stock dump doesn't produce a working system, that said, you should be able to use the ME System tools to flash an original ME region...
Due to lack of time I just flashed a known working backup. It's unknown if the computer not booting was caused by whatever is also causing this bug, or something...
A fun behavior I found is that DXVK will run the game without touching the shaders and get you to the "minimum specifications" error, but the normal Microsoft DirectX DLL...
So we got to the "verify your pc" message in two ways: - Using DXVK which converts the game from dx9/10/11 to vulkan by providings fancy d3d9, d3d10... dlls. -...
Well, DXVK is just another thing that can go wrong in this. Although it would be funny to pull a Valve and ship DXVK to everyone running the game, I...
I only mentioned it because it changes the behavior weirdly, with it you don't need to patch the shaders to get to the error message, which I found weird. I...
That makes sense, similar to the DXUP project, apparently you can map DX10 to 11 pretty well, so the game would actually run in 11 mode. But the game doesn't...