Results 15 comments of ouija

* Note that the **Intel Core i7-8550U [Kaby Lake] Processor** is not supported by the **[ssdtPRGen.sh](https://github.com/Piker-Alpha/ssdtPRGen.sh)** script and I had to edit the `~/Library/ssdtPRGen/Data/User\ Defined.cfg` file and add the following...

All good, it does work _properly_ if I configure it _properly_... hahaha But I realized now why I had things configured the way I did -- Sometimes just download "one-off"...

I believe this is done via the "ssap://media.viewer/open" request... still looking into how to actually implement it however..

> Have you tried this? > [flutter/flutter#70895 (comment)](https://github.com/flutter/flutter/issues/70895#issuecomment-744734693) I'm having same issue and the fix via the link doesn't help. This seems to be a result of having to address...

> Thanks for reply I have fix this issue. Did you fix it by changing the `post_install` method in the `./ios/Podfile`? Are you able to run your application in the...

Ok, that helped give me some insight. I ran into some additional issues due to using OneSignal for push notifications _(which requires a minimum iOS target of 10, but was...

There is also an [alternative method](https://stackoverflow.com/a/67781691/1330629) that can be used so that you are able to define the mimimal deployment target via the `platform` variable defined within the `Podfile`: ```...

I am curious about the same inquiry -- can dpad / keyboard navigation work with flutter_webview_plugin? Edit: After more reading, it seems that [hybrid composition ](https://medium.com/flutter-community/whats-new-in-inappwebview-5-null-safety-new-features-bug-fixes-11c9e2cadab2) needs to be enabled...

There is a fix described [here](https://github.com/fluttercommunity/flutter_webview_plugin/pull/763/commits/62ff0a81f5079077375bf8b5eedaa836b5df780f): In your project folder, edit the `./ios/.symlinks/plugins/flutter_webview_plugin/ios/Classes/FlutterWebviewPlugin.m` file and after line 144 insert the following: ``` if (@available(iOS 9.0, *)) { if (userAgent !=...

I've chalked my issues up to it simply being slow when dealing with larger files because I'm usually making changes that take serverl minutes/hours, and I believe the connection times...