Ott
Ott
Yes, that's what I observed when I filed this issue. On Nov 28, 2014 5:28 PM, "DrChat" [email protected] wrote: > Yeah... Weird issue, will eventually look into it. > I...
@zediiiii So, to clarify: You downloaded a linux app from the Play Store, and installed this program on that? Or do I still need to follow the steps in your...
Does this RFC support simulating different worlds at different update rates?
That sounds good, however I would ask that manual version switching be done via right clicking on the game itself. I have it setup so that all love links are...
0.9.2 is out now. Anyone out there?
__index seems like the cleanest way to make it work
Thanks for the updated drawCollider code, this one works better with lighting. I've increased masses all around, and it does seem like the inertia tensor is incorrect, physical reactions to...
Oops! setAngularDamping(0.01) fixed it! My sphere colliders were apparently spinning very rapidly. The only remaining problem is that my table is missing a corner.
I think it would be misleading if shapes didn't end up where you put them. Store the offset and return it in `Collider:getLocalCenter()`?
I'd like to see an example of multi-step actions (go to water, drink)