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Results 8 comments of ostryhub

I came here accidentally while looking for some promise libraries. What I can add to this discussion is that I agree with the initial request from @wsdwsd0829. Its pretty convenient...

Unity only exports fo arm7 and arm64 architectures. The android emulator running on the desktop pc is x86 (usually). So it is impossible to get the unity exported project to...

Bump. Can we get that fix into the repo ? This also fixes the problem of serving compressed unity player WebGL builds via node.js Thanks !

Hello, a bit info: I am also trying to get web assembly to work using this dependency 'com.eclipsesource.j2v8:j2v8:6.2.0@aar'. This version does have WebAssembly defined and it successfully instantiates the webassembly...

Thank you for the detailed explanation. I did not realize that you can constrain the primitive params directly, thats gonna be definitely useful. Also I did figure out where my...

Yes, sure, I will be happy to help! (and also get more undestanding on how things are intended to be used)

@thes01 Thank you for such a quick answer and looking into the problem. The idea of building web targeting emsc build does sound like a way to go for me....

The web build did work when packaged into UMD module with webpack. The CMakeLists.txt change I used in the end is this: ``` set_target_properties(planegcs PROPERTIES LINK_FLAGS "${BUILD_TYPE_FLAGS} -lembind --closure 1...