Oskar Larsson Högfeldt

Results 7 issues of Oskar Larsson Högfeldt

Half-Life simply removes any character after a backslash (unless it's \n which becomes a newline), so `\x` becomes `\`, `\!` becomes `\` etc. Take this map for example: https://twhl.info/vault/view/2285 It...

Resgen often includes WAD files which aren't necessary to load the map (perhaps because they were -wadinclude'd?)

https://github.com/seedee/SDHLT/blob/9b94e4fd1c4392802e1a01256596ea69894afc49/src/sdhlt/common/studio.h#L164 should presumably be `SDHLRAD` etc.

The reason `compress_compatability_test()` fails in some cases (like when compiling for ARM with Clang with -O2) appears to be that shifts in `vector_compress` (the `VECTOR24`/`VECTOR32` cases) are sometimes made like...

### Check existing issues - [x] I checked there isn't [already an issue](https://github.com/wevm/viem/issues) for the bug I encountered. ### Viem Version 2.24.1 ### Current Behavior When - you use a...

### Check existing issues - [x] I checked there isn't [already an issue](https://github.com/wevm/viem/issues) for the bug I encountered. ### Viem Version 2.37.6 ### Current Behavior If you start watching for...

Sadly, lightmaps with color component values above 188 are rendered the same as 255. So `DEFAULT_LIMITTHRESHOLD` should be restored to 188 and `-pre25` can be removed 😕 I really wish...