os-gabe
os-gabe
I thought I might have a go at this. The actual threading machinery is all straightforward but I'm having some trouble seeing exactly which bits of `_make_tree()` modify common data...
Unless I'm misunderstanding the code this may be more complicated than I first thought. It appears that there are many places within `_make_tree` that touch the underlying data. For example...
I think what you are saying makes sense. Thanks for the tip on shared mutex - I hadn't seen that before. It was introduced in c++17 though which may be...
> @os-gabe Hey, Is it solved? Any insights on how to parallelize build? Unfortunately I had to move on to other things and did not get parallel build working
I'm also very interested in spherical camera support. Wondering what the chances of merging this are?
Hey @manurare, Are you basically wanting to make a 360 viewer with vispy? I did this by making a custom PanoVisual which is a sphere with the equirectangular image texture...
I'll try to collect more debugging info on this when I get a chance but am rolling back to < v0.5.0 for right now. Another exception we saw was ```...
I am also confused by this
Lets say I have an original pointcloud with `N` points in it. When I run `voxel_down_sample_and_trace` on the original pointcloud I get back a new pointcloud with `M` points in...
Thanks @eddienewton for your help. For what it's worth here is a python implementation I came up with to do what I needed: ``` def voxel_filter(pts, scores, grid_size, use_3d=False, min_num_pts=4):...