Results 2 comments of orllewin

I'm in the same situation. This is all lower level than my comfort zone, an example that loads a LUT from drawable-nodpi/ would be very helpful. The code in the...

Ok, spent some time with this and here's a solution for 256x16 'Unreal' format LUTs: ``` import android.content.Context import android.graphics.Bitmap import android.graphics.BitmapFactory import android.graphics.Color import com.google.android.renderscript.Rgba3dArray import com.google.android.renderscript.Toolkit /** *...