Ori
Ori
Hi, It seems that it cannot bind for the requested address and port which means you have another process running with this port & address. to debug this issue I...
Try to add 2 lines between 101 and 102 in the file "/home/airspace/DroneSimLab/UE4PyhtonBridge/src/Wrappers/phandlers.py", del tmp_capture_mem # free memory print('requested size id:',req_mem_sz) #for debug
Can you track the memory usage during the simulation on both systems (the dev platform and the other PC)? You can do it with tools like system monitor. It will...
can you look if the memory usage is increasing? show me the resource graphs from the moment you open the application until it fails on both stations.
I don't really understand why it fails since I can't see any memory issue. but let's try and bypass the problem for now. try and change line 82 in "phandlers.py"...
Can you show me what it was printing when it crashed (the debug lines we added)?
I can see the problem now, the requested size is huge. This means some kind of memory corruption somewhere. Try and add some debug prints of the size before the...
I can see the problem now. I think it is not directly related to the framework. in the output it says: Ensure condition fails: TextureRHI: .... I had this issue...
have you tried the solution in the link? adding to the *.build.cs file the line: ``` PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; ```
Since it is PCH related I would try to change the order of the include files in the Source of the game. I think this is how I solved it...