away3d-samples icon indicating copy to clipboard operation
away3d-samples copied to clipboard

Away3D sample projects for OpenFL and Haxe

Results 5 away3d-samples issues
Sort by recently updated
recently updated
newest added

I was able to compile this example using Haxe 4.2.5 but loading it in browser (html5) the head does not appear. No errors shown.

``` Error: Register overflow! at away3d_materials_compilation_RegisterPool.requestFreeVectorReg (Head.js:36886) at away3d_materials_compilation_ShaderRegisterCache.getFreeFragmentVectorTemp (Head.js:5651) at away3d_materials_methods_SubsurfaceScatteringDiffuseMethod.scatterLight (Head.js:41249) at away3d_materials_methods_BasicDiffuseMethod.getFragmentCodePerLight (Head.js:38245) at away3d_materials_methods_SubsurfaceScatteringDiffuseMethod.getFragmentCodePerLight (Head.js:38682) at away3d_materials_methods_SubsurfaceScatteringDiffuseMethod.getFragmentCodePerLight (Head.js:41208) at away3d_materials_compilation_SuperShaderCompiler.compilePointLightCode (Head.js:37305) at away3d_materials_compilation_SuperShaderCompiler.compileLightingCode (Head.js:37188) at away3d_materials_compilation_SuperShaderCompiler.compileMethodsCode...

There were old Loader3D references in the docs; I changed them to reference Asset3DLibrary which is more accurate to what the code does.

When running the Skybox example, the mountains appears on top and the sky appears below. Also, even after switching the textures, their rotations are 180 degrees off. I'm not sure...

Many of these demos depend on SimpleGUI, which doesn't appear available in OpenFL. Any plans to either substitute or port that over? If I recall SimpleGUI is built on top...