chris
chris
### Describe the bug discovered while making an ice -boat path, see the video below - Cactus doesn't destroy the boat while the player is in it. ### To Reproduce...
## **Information** Mod name: Just Player Heads ## **Feature description** I'm using the awesome plugin [geyser](https://github.com/GeyserMC/Geyser) to allow bedrock players to play on the server. With the help of their...
This is a work-in-progress PR. While i think this might be a good start, this still has quite a long way to go. Changes made/needed: - Tried to split up...
Since 1.20.30, it is possible to send clients a link to download a resource pack from - instead of having to add the pack to Geyser's pack folder. This should...
Changes made: - Version checker shows build number (https://mclo.gs/MTMmJ4B) - Added dev build warning in both startup and version check command - depends on https://github.com/GeyserMC/languages/pull/118 - Updated version checking command...
Implements https://github.com/GeyserMC/Geyser/issues/3552 to show the ping between the Bedrock client Geyser server. Huge thanks to rk_01 for the help! Note: There are [two methods](https://github.com/CloudburstMC/Network/blob/develop/transport-raknet/src/main/java/org/cloudburstmc/netty/handler/codec/raknet/common/RakSessionCodec.java#L804-L810) in `RakSessionCodec` that can be used...
Relies on https://github.com/GeyserMC/api/pull/2 Changes: - added geyserApiVersion() to Geyser API, which returns a ApiVersion class with a built in version compatibility check - Extensions are checked against Geyser API version...
This marks the type fields in BlockEntityInfo and ClientboundBlockEntityDataPacket as being nullable, and throws when trying to write a null type.
Currently, a new button can be added with .button(ButtonComponent button), or with a string (and optional FormImage). It would be nice if there was a way that an .optionalButton could...
This should ensure that calling e.g. `connecton.xuid()` in certain scenarious would actually give a non-null xuid. Currently, this would fail in the following cases: - SessionInitializeEvent: was fired before we...