oloshe

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I scale my component by `scale = Vector2(-1, 1);` , but It's hitbox's absolute position seem not effected. The tree is like: ``` Player(scaled) / \ attackHitboxes ... / Hitbox...

Oh i see it. Such a big deal. It seem not easy to calculate absolute transform by each `CanvasTransform`? In my opinion, maybe we can write a `NotifyingMatrix4` just like...

My humble opinion, It's expensive to calculate combined transform every times in `update`. Maybe we can storage its absolute transform once one of its ancestors' transform change?

It's ok when set overscan equal to 5

I encounterd it too, is there a way to resolve?