ololoken

Results 15 comments of ololoken

@Flamefire well, motivation is to get original fill and look. First I ported [widelands](https://github.com/widelands), playable version is here https://turch.in/widelands/ . But it's a bit different game... Besides, it's cool to...

Well, experiment with hacking of libsock.js was successful + I had to slightly modify game network code: recv messages in complete chunks, without waiting for any additional blocks. But @Flamefire...

> It seems like you have the same problem with the graphics/shadows as my Android port of rttr. Do you know why this happens? Would help me a lot :D...

Well, if I had planning a renderer for terrain there must be one big texture atlas with terrain sprites, generated texture with tiles indexes from atlas + gl program which...

@Farmer-Markus awesome, I will try. Currently my only progress is ruining of terrain rendering completely and attempt to show at least something.

What I'm working on: ```glsl precision highp float; attribute vec2 aVertexPosition; uniform mat3 projectionMatrix; varying vec2 vTextureCoord; uniform vec4 inputSize; uniform vec4 outputFrame; vec4 filterVertexPosition (void) { vec2 position =...

Looks better, runs faster. Will perform some cleanups, add save/load functionality and update PR I think my changes will affect native app performance as well.

ok, maybe my update will be a bit disappointing, but I overestimated my dev capabilities to impose such significant refactoring like rendering via gl program. The good stuff is that...

Well in my case I got performance improvement 5-6 fps (with empty map) -> 45-50fps (very tight road graph) after migration to immediate mode. Will try to check gl4es library...

Definitely there is emulation https://github.com/ptitSeb/gl4es/blob/a744af14d4afbda77bf472bc53f43b9ceba39cc0/src/gl/gl4es.c#L246