Results 13 issues of okuoku

tested: https://github.com/justinethier/cyclone/commit/cf66cf1057fcd687cc42d4d7dcaeeef00cba089b It seems `guard` syntax evaluates its _cond clause_ s in wrong dynamic environment. e.g.) ```scheme (define p0 (make-parameter 1)) (guard (c (#t (display (list (p0) '== 1)) (newline)))...

It seems `begin` inside `let` breaks variable scoping. ```scheme biwascheme> (let () (begin (define a 10) 'ok)) => ok biwascheme> a => 10 ``` `a` here is defined inside `let`,...

bug

I'm not sure whether or not it is IronScheme's bug but it is somewhat strange behaviour.. For example, string `"\" \\\"\" (string-append \""` is accepted by the reader. When I...

limitation
nice-to-have

(Copied from #349, sorry.) When we use shell-redirection to generate target in `Makefile`, we have to remove failed output explicitly. Otherwise, we will get empty file as target even on...

It seems syntax-rules does not allow me to generate symbol... I do not investigate deeply this yet, but AFAIK, Picrin is the only Scheme implementation behave like this... ``` scheme...

at: https://github.com/ptitSeb/gl4es/commit/f5dda93ac7eaf1e3a44b1ee5585a6bf61d0656c5 Found by: wined3d (GLSL backend) + https://github.com/google/angle/commit/4a4ae726c449b719fc3d2ff258c0cded8adb07bd (Vulkan backend) on Win32 When the client called `glDeleteBuffers`, target buffer might be implicitly unbound from any attach points. But since...

bug

at: https://github.com/ptitSeb/gl4es/commit/f5dda93ac7eaf1e3a44b1ee5585a6bf61d0656c5 found by: (internal validation tool) Strictly speaking, `glGetUniformLocation` needs to be called for each element of an array. GL spec says: - https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetUniformLocation.xhtml > Locations for sequential array...

at: https://github.com/ptitSeb/gl4es/commit/f5dda93ac7eaf1e3a44b1ee5585a6bf61d0656c5 Found by: wined3d (GLSL backend) + https://github.com/google/angle/commit/4a4ae726c449b719fc3d2ff258c0cded8adb07bd (Vulkan backend) on Win32 When `gl4es_blitTexture` called for `glBlitFramebuffer`, it will simply try to render associated texture with drawArrays. It can...

at: https://github.com/ptitSeb/gl4es/commit/f5dda93ac7eaf1e3a44b1ee5585a6bf61d0656c5 Found by: wined3d (GLSL backend) + https://github.com/google/angle/commit/4a4ae726c449b719fc3d2ff258c0cded8adb07bd (Vulkan backend) on Win32 On desktop GL, shaders are allowed to compiled multiple compilation units. GLSLang 4.60 spec says: > The...

With https://github.com/higepon/mosh/commit/c80908f2186b5d4cfcf97c56b78fb715e14b0e82 + ```diff diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 893e44b3..8ee23bd1 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -165,8 +165,6 @@ jobs: echo "STABLE_MOSH_PATH=${{ env.mosh_stable }}" >> $GITHUB_ENV echo "NATURAL_DOCS_PATH=~/NaturalDocs-1.4" >> $GITHUB_ENV...