Bruno Félix Rezende Ribeiro

Results 9 comments of Bruno Félix Rezende Ribeiro

By the way, I have the [PSn00bSDK](https://github.com/Lameguy64/PSn00bSDK) and the [no$psx](https://problemkaputt.de/psx.htm) emulator/debugger working and its [PSX programming specs](https://problemkaputt.de/psx-spx.htm) at hand.

Sounds challenging. To get me started, let's break it into manageable chunks. How about getting that Mario face intro demo building and running first? I'm new to the sm64 code...

> For the build system, you would have to modify how textures, models and levels are extracted, because you'll probably have to convert them into forms more convenient for the...

> PS2 can handle the same approach just fine, which is exactly what I did. I see. The PS1 probably can't afford that overhead.

Thanks for the links and guidance. I plan to make it initially run with as few changes as possible and then improve from there. Right now I'm sorting out the...

I managed to complete the build process using PSn00bSDK, commenting out all the PS2 platform specific code. For some reason the resulting `sm64.us.f3dex2e.elf` binary is only 13KB. Any idea why?...

@jxlin123 That would be great! Thanks for working on those. Please, submit a PR when you're ready.

Oh... now I see. Thanks! I remember (incorrectly?) using Visual Basic for Applications and being able to reference the implicitly defined local variable that holds the return value of the...

Just want to share that to work around this bug, I use PMAP to get the VIEWport coordinates from the WINDOW coordinates for the drawing at hand, then reset the...