Oliver Frank
Oliver Frank
Hey @rileyrg I'm familiar with the gdscript/* notification errors, but I haven't seen the Unknown notification: nil and cannot reproduce with my current version. If I could get a little...
I understand what you mean about the debugger, I've used the lsp-java debugger (dap) and it works quite well. I will look into adding integration with dap-mode as I don't...
Hey @Razoric480, do you know if Godot follows the [DAP](https://microsoft.github.io/debug-adapter-protocol/)? It would be pretty easy if so, as there is already a DAP client written for emacs (dap-mode).
I agree completely, 90% of the problems I've encountered with the LSP have been due to Godot not faithfully implementing the spec. A rewrite of the debugger would not just...
Best to continue this discussion [here](https://github.com/godotengine/godot-proposals/issues/1308)
Hi, has any progress been made on this special case? If not, I'd be happy to look into it.
I'd like to add, I am part of another game development project using Zig, and these are more or less my exact painpoints. Not sure if we're worth our own...
It works fine using mingw in my experience, does mingw ship their own windows.h? But thanks for the links, I'll check it out
Thanks @squeek502, that's a good point. It'd be nice not to have to depend on libc as I don't really use it. I'll look into moving my codebase to use...
Thanks for the heads up @nihil-2019!