Alynne

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@tjhorner does UINPUT do anything with it if Steam isn't running ? Does it show up as a DirectInput gamepad device when Windows is installed ?

I can test the above on a common N64 clone pad as well shortly. Pinging @DanielGibson as well from https://github.com/gabomdq/SDL_GameControllerDB/issues/202

`VID 0x0079` `PID 0x0011` is also common and may similarly benefit from disambiguation.

Still a worthwhile change for SDL since prior the Windows format lacked any fields besides VID and PID, and the Hori pads Sam wrote this change for are usually identifiable...

Annihilation makes for good acrophony in that the result removes a letter. I agree that most of the alternatives posed do not necessarily communicate “remove all” very effectively, but as...

non-gamepad joysticks (whitelisted or not found by gamepad type ID) are not assigned a mapping and any button/axis/hat value within bounds can be set by binding, directly checked (by existing...

Working fine for me! Mapped correctly as well. http://offalynne.nfshost.com/input/ ![image](https://user-images.githubusercontent.com/16347732/127942311-fb561431-0b59-40ee-9446-f91cad9d38a3.png) https://www.amazon.ca/Microsoft-Xbox-Wired-Controller-Windows/dp/B004QRKWLA

Tested and confirmed good on Win10 as well