ofZach
ofZach
this actually isn't in the PG but in the OSX template (and in all the templates, to be honest). I don't know what the best solution is here -- maybe...
seems like a good solution, curious if this impacts at all the makefile system or any of the other wizards (cc @arturoc @admsyn). I need to take a look at...
also, note that the PG gui doesn't expose the templates at this point, and on the command line PG side, only create and single update use the template parameter, but...
I guess what I mean is something like having a template section in config.make or a seperate file like addons.make so that you can parse out the template from a...
it would be helpful to know what the difference between a non working and working project is which can take some detective work, sometimes it can be as simple as...
some points of interest to check out: https://github.com/openframeworks/projectGenerator/blob/master/ofxProjectGenerator/src/projects/xcodeProject.cpp#L737-L741 https://github.com/openframeworks/projectGenerator/blob/master/ofxProjectGenerator/src/projects/xcodeProject.cpp#L780-L783 https://github.com/openframeworks/projectGenerator/blob/master/ofxProjectGenerator/src/projects/xcodeProject.cpp#L91-L111
thanks for the info @Daandelange. couple of other points: - on linux the command line tool comes uncompiled and as part of a script is compiled and installed globally so...
I am supportive of this -- I think this issue is similar to what you are suggesting? https://github.com/openframeworks/projectGenerator/issues/67 the only thing is the specifics of linux which kind of necessitate...
thanks for the detailed report. If it's helpful I would guess that the error is somewhere in here: https://github.com/openframeworks/projectGenerator/blob/5233313662c9672db6670423ede30627a1092c1a/ofxProjectGenerator/src/utils/Utils.cpp#L398-L443 which is computing the relative path to the OF root --...
if useful here's a quick test -- probably needs to account for floating point or other fbo settings ``` readToPixels(){ const gl = this.gl; const size = this.width*this.height*4; // maybe...