Gabriel Bourgeois

Results 19 comments of Gabriel Bourgeois

I clicked the close button by accident😬 @cometflaretech I haven't been able to successfully implement 4 different borders in the shader code, so this wouldn't be possible at the moment....

I just pushed a commit that adds uniform buffer support. Here are a few notes on what I think could be the next steps done in follow-up PR's: I think...

> If radius is 0, we can skip calculating the distance. Distance is also used for border color, but your point still stands if we check for both. The tradeoff...

> Hey @oceantume I'm just a random user that want's to see this merged. It looks like this is pretty out of date with main. Would you be able to...

The local and global z-index solution in this PR is an attempt to bring flexibility without adding too much complexity. Local z-index allows a node to change its depth compared...

I think this system works great with how Bevy UI works at the moment, because it assumes one window and viewport. However, the UiStack will need to change slightly after...

> > Addressing how this solution relates to some of the discussion / design from the previous attempt in #1211 > > This was what motivated me to add the...

I just realized that adding `Option` to the bundles is not yet supported. Do you think it's important enough that it should be added to the node bundles to justify...

@rparrett > * Some benchmarking to demonstrate that there are no major perf regressions. Unless I write some new benchmarks, I'm not sure we have any I can run for...

I have added a unit test for the UI stack system that's similar to the one we had before. I believe this was the last concern for this PR other...