Hristo Iliev

Results 22 comments of Hristo Iliev

I built today with the latest version of emcc 2.0.21. My setup builds using CMake where godot-cpp is added as a subdirectory along with my main project. I found out...

@Faless I used the official 3.3.1 release and the official template. I even have a template repo for this - check it out: https://github.com/object71/GDNativeCosmos On cmake configure it will also...

My mistake. I wasn't compiling with 2.0.21. I was using another installed version today. Yeah 21 doesn't work

Seems that there should be a fix in Godot 3.3.2 - https://github.com/godotengine/godot/pull/48831

After a discussion thread in the main godot repo the short answer is - use the version that godot templates are exported with. For the current stable versions the used...

@attilah You should be the mainteiner of this repository. Could you take a look at my changes?

@galvesribeiro Maybe you can take a look?

Couldn't it be build using Fody Costura? It will work like magic and it weaves the packages and dependencies into one. It is a nuget that when installed (and added...

@mockersf I implemented it though it has the effect of bevy_input now depending on winit. From implementations must be in the same crate as at least one of the types...

@alice-i-cecile I resolved the conflicts :)