obigu
obigu
There's some iOS devices with 120Hz screens (iPhone 13 Pro, iPad Pro). `IosApplicationConfiguration#preferredFramesPerSecond` provides a mechanism to pass the hint with the max fps the app should render. In theory...
PR does 2 things. 1. It fixes `LifecycleListener` `pause/resume` events not being fired on `Window` minimize/restore. Without this change, `Timer`s are not being paused on windows minimization nor any other...
Fixes #6986
When profiling my apps I've realized the transformations between Color and packed color float have a pretty high CPU usage (in my case about 5%) as it may occur hundreds...
Please, update the samples to GPGS V2 (play-services-games-v2). There are no samples using Play Game Services v2 and were last updated 3 years ago. The current Google Play Game Services...
From August 2nd Google Play Billing v4 can't be used for new apps following the 2 year deprecation cycle (https://developer.android.com/google/play/billing/deprecation-faq). Currently, both Java projects TrivialDrive and ClassyTaxi are on v4...
XCode 15 has dropped support for iOS 11. I've checked on my live games and the game with the higher iOS 11 user share has 0.03% (popular in developing countries...
`Pixmap` seems to be the only `Disposable` class that is not safe to `dispose()` if already disposed. Unless there's a good reason for this we should treat this scenario more...
The @Berstanio RoboVM MetalAngle is now pretty well tested in production apps for quite some time and has proven to be stable and performant. It has several advantages such as...
Testing the new Native Input API running `NativeInpuitTest` on iOS I've run into some issues some of which may affect the API itself. **Issue 1** 1. Click on "Placeholder" text...