o6098
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2
issues of
o6098
For example, I have a GameLifetimeScope and a PlayerLifetimeScope. I want to register PlayerFacade.cs on GameLifetimeScope to be used by other system. but the player system is in the PlayerLifetimeScope...
 I tried to change the material setting and use embedded texture in fbx. but when I call the m.HasNonCompressedData will be error although my model is compressed data.