Stuart Adams
Stuart Adams
When using LDtk, a user is likely to encounter a situation where they need to move an entity so that its origin sits on the boundary between two tiles, rather...
With multi-world support on the way, and I think that a useful addition to the editor would be a multi-world project view, where all the worlds can be seen side-to-side...
LDtk current supports stamps by allowing tiles to be selected using the *X modulo* and *Y modulo* modifiers, each letting the user apply the rule every N tiles.  Because...
I destroyed an enum and it crashed the editor as the enum was still in use as a level feld. I expected LDtk to implicitly remove usages of the enum...
LDtk alllows uses to add tags to entities. A useful extention to this would be to let the user filter entities in the editor through the taging system, to reduce...
## Summary LDtk's support for default values for arrays is very limited. There is currently no way of setting a default array for an array field. ## Proposal Add a...
I want all my sample apps to use the same set of HLSL shaders regardless of the backend being used. To facilitate this, I will use [ShaderConductor](https://github.com/microsoft/ShaderConductor) to compile the...
## Summary LDtk could add support for a user-defined "struct" field type - a group of related fields with a unique type name. The workflow would be similar to LDtk's...