Vitaliy
Vitaliy
Fix #499. Alternative to #526. Pistons work at full speed but overheat if overloaded, just like most other items. Unlike those, a piston will cool down automatically, as requested by...
Fix #499. The delay is configurable. Old behavior can be restored by using special settings, as described.
According to this code, all expired actions are sorted by priority, then by original order. So if actions with different `time` happen to expire in the same globalstep, the time...
Fix #433. ~Hope this time it works; didn’t test yet.~ Previous attempt: #435 Alternative: #545 *UPD:* tested; the piston remains retracted despite being powered on 
From #411: > - Piston: > - A piston that extends or withdraws in an inactive block still pushes or pulls nodes in that block. > - A piston can’t...
Fixes #474. Also adds a simple memory cell. The Pulsar detects a rising edge and outputs a pulse 2 Mesecon ticks long. Sharper (1-tick) pulse is possible but while e.g....
Current API documentation seems to boil down to some code comments and a [tutorial](http://mesecons.net/developers.html).
Document insulated double corner added by #524. Also update image for the single corner (it was changed too).
From #404: > Place a mesecon at the crosshair, and it will crash. **WARNING: it breaks the world!** Removing `mesecon_actionqueue` is mandatory after such experiment, and there may be consequences....
Take a look at this example: ```lua x = "." for k = 1,64 do x = x .. x end ``` On my PC this takes 0.6 seconds before...