Mohamad Alkhatib
Mohamad Alkhatib
Adding LibGDX is probably worth doing because many beginners might stumble upon them and ease their journey. I'm talking about frameworks that extend or simplify the usage of LibGDX. Here...
A framebuffer sequence may now be nested using the `FrameBuffer.begin()` and `FrameBuffer.end()` methods. This means that the previously bound framebuffer, if available, will be automatically bound again. See issue #7561...
Framebuffers aren't nestable by default which causes way too much code clutter (many end() and begin() calls) to get that effect. Why can't the `FrameBuffer` class just be nestable? By...
Included the forum page of [ForgeLeaf Studio](https://forgeleaf.com/), which may be an asset to people freshly starting with gamedev.